Quick hotfix to fix some 2v2 issues that came up
- Added mode2v2 to EntityPlayerSpawn
- 2v2 can now be played on mutator arena
- Fixed scoring issue in 2v2
This point release contains a couple immediate bug fixes as well as a big cleanup on game balance settings.
Note: Very aware of the issue where MMR is not being awarded correctly after some Matchmaking games, we are looking in to this. (more…)
So with the Matchmaking release there have been many questions about what exactly the playlists are, and what map pools are in them etc. In this post I’ll attempt to lay it out in a clean way (there’s a fair bit of info).
Please note this is a first pass, we’re very much looking for feedback on here for what people want to play & what is most popular. Do keep in mind maps should be Reflex unique *, should play and look good. I have to like them too — perks of the job
Today we’re releasing Matchmaking, our new 2v2 Ironguard from our previous competition, and many other small fixes!
We’ve enabled the Christmas build for your holiday season. Including the famous robot Santa hat, plasma rifle snowballs & your the candy-cane melee weapon — We’ve also added a familiar sneaky eggplant launcher
We’re hard at work on 48 which is turning out to be one of our largest updates yet, this is expecting to drop sometime in January.
Merry Christmas to all, enjoy your holidays
Its been a few weeks since the Reflex League has started. If you missed some of matches or want to check it out again, I have put a list of some videos of the played matches together. Thank you to the people that have helped organised, casted and streamed.
You can check out the current standings of all the players involved on the Reflex League Website.