Quick point release today to address some bugs and help set things up for our next build.
There has been a lot of queries about our road map and future Reflex updates. We have some exciting plans in progress, we will be making these plans known next week
* server now correctly reports disconnected state to master server
* fixed party UI to now draw when it’s off screen
* optimised how internal asset lists are stored, which improves performance of script functions that look up assets by string (i.e. nvgSvg())
* fixed issue where server list wasn’t properly automatically refreshing when entering the “browse servers” menu