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Reflex 1.05

Hi Everybody!

Get your hot-fixes!

Art Improvements:

  • Fixed vertex colours on colossal arms LOD
  • Another pass on jumppad effects (this needs a re-work, it’s still heavy on GPU)

Matchmaking Improvements:

  • After everyone readies up at the MM screen, if you disconnect the game will continue without you, and you’ll likely lose MMR (unless your team wins for you :p)
  • Moved Brazil servers to a better host

General Improvements:

  • Added fall-back for edge case caused by MM server update, if you connect to MM now and are already in the “finding/preparing/connect to server state”, the client will correctly skip straight to it
  • Client no-longer extrapolates remote spectators

Gameplay Improvements:

  • Spectator name change notification now hidden for players in MM servers when match in play
  • Spectator join/leave game notification now hidden for players in MM servers when match in play
  • Spectator roll notification now hidden for players in MM servers when match in play
  • Spectators no-longer see team chat
  • Aerowalk: fixed clip issue at RA, thickened a couple of clips, built new nav data
  • When killed by world (i.e. lava), the next spawn will now avoid the last person that did damage to you (wherever they are now). Or if there is no such person, it’ll avoid your dead body.
  • (For the record: when suiciding (via command line, or rocket to face), The next spawn will avoid your dead body)

Bot improvements:

  • Now only check player spawn points when they have an enemy die
  • Now frantically want to respawn instead of waiting for respawn timer

UI improvements:

  • ArmorBar widget: re-ordered slider options, added center font option (default on, off = left align)
  • HealthBar widget: re-ordered slider options, added center font option (default on, off = right align)
  • Unified options across ArmorBar and HealthBar widgets
  • Fixed typo “specatators can not vote at this time”
  • Warning about loss when hovering over disconnect icon in MM game no-longer appears after game has ended.
  • Pickup timers are now provided to lua when playing a competitive ruleset replay

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