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Reflex 1.2.0

March 18th 2018

Moving 1.2 out of beta, thanks to everyone for the feedback !

General Fixes:

  • Fixed RL lod not working with skins
  • Fixed Plasma lod not working with skins
  • Fixed bolt rifle lod not working with skins
  • Fixed issue where UI would crash when opening last crate
  • Gamma now clamped at 2.7 when in menu (so menu is readable)
  • Hid “buy (in store)” item in profile menu when selecting non-purchasable items not yet found in a crate
  • Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don’t get truncated
  • Main menu forge/map editor buttons now ensure sv_allowedit 1 is set
  • Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired
  • Gib explode directions should now be more consistent when playing back replays continously
  • Removed ‘blip’ sound from menu.rep


  • Fixed issue where UI would break when adding bogus values to text entry boxes
  • Updated to include all base textures
  • Added Digi Pink skin set


  • Fixed issue where Speed ragdoll legs crash the game
  • Fixed previous optimisation pass which disabled several particles (such as steam, steam_lava etc)
  • Fixed jump anim that was bugging out the arm


  • Fixed issue where pak file assets were always taking precedence
  • Visual clarity mod verified to work, as it should be
  • Custom sounds now work too

Custom Rulesets:

  • Fixed issue where gconst_stake_enabled (and others) wern’t properly reset when returning from a custom ruleset
  • Fixed Crash in “map” with “sv_startruleset” used
  • Fixed issues switching between two custom rulesets
  • Custom ruleset are now always “based on” competitive. i.e. if you don’t set a gconst, it will to default to what’s in competitive.
  • Exposed gconst_expose_timers_to_lua
  • Exposed gconst_powerups_drop
  • Exposed gconst_default_game_timelimit (keep in mind this will set to ALL gamemodes! don’t specify if you want the default of different values per gamemode)

More information and comments can be found on forums.