Hi everybody! Quick point release today to address some bugs and help set things up for our next build. There has been a lot of queries about our road map and future Reflex updates. We have some exciting plans in progress, we will be making these plans known next week Bug fixes: * server
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This update includes several bug fixes + optimisations. It also includes the addition of a time penalty for leaving matchmaking games early. We’ve had some feedback recently with regards to people leaving matchmaking games early. This ruins the experience for the other player. To combat this we’ve added a time penalty if you don’t
Matchmaking was released with a blast. We’ve had over 10,000 games played in just 2 weeks! The focus of this build is to directly improve on our first pass matchmaking implementation with our observations made the community feedback we have received.
Have you been having problems with logging in to join a game and being kicked out, all because of the inventory problem? Then fret no more, the hotfix is here.
Quick hotfix to fix some 2v2 issues that came up Bug fixes: Added mode2v2 to EntityPlayerSpawn 2v2 can now be played on mutator arena Fixed scoring issue in 2v2
This point release contains a couple immediate bug fixes as well as a big cleanup on game balance settings. Note: Very aware of the issue where MMR is not being awarded correctly after some Matchmaking games, we are looking in to this.
So with the Matchmaking release there have been many questions about what exactly the playlists are, and what map pools are in them etc. In this post I’ll attempt to lay it out in a clean way (there’s a fair bit of info). Please note this is a first pass, we’re very much looking for