Quick hotfix to fix some 2v2 issues that came up Bug fixes: Added mode2v2 to EntityPlayerSpawn 2v2 can now be played on mutator arena Fixed scoring issue in 2v2
This point release contains a couple immediate bug fixes as well as a big cleanup on game balance settings. Note: Very aware of the issue where MMR is not being awarded correctly after some Matchmaking games, we are looking in to this.
So with the Matchmaking release there have been many questions about what exactly the playlists are, and what map pools are in them etc. In this post I’ll attempt to lay it out in a clean way (there’s a fair bit of info). Please note this is a first pass, we’re very much looking for
Today we’re releasing Matchmaking, our new 2v2 Ironguard from our previous competition, and many other small fixes!
We’ve enabled the Christmas build for your holiday season. Including the famous robot Santa hat, plasma rifle snowballs & your the candy-cane melee weapon — We’ve also added a familiar sneaky eggplant launcher We’re hard at work on 48 which is turning out to be one of our largest updates yet, this is expecting to
Its been a few weeks since the Reflex League has started. If you missed some of matches or want to check it out again, I have put a list of some videos of the played matches together. Thank you to the people that have helped organised, casted and streamed. You can check out the current
Another quick point release, about time to start on 48! Bug Fixes: Fixed bug where shotgun shots fired wasn’t recording properly Fixed bug where melee attached on back received decals from explosions Fixed: hatchet melee’s attachment bone orientation -Shooter
Quick point release to fix a last minute wall clipping issue! Bug fixes: Fixed issue where jumping onto ramp would launch you into outer space Art: Smooth normals pass on melees: hatchet, afps hatchet, supporter hatchet -Shooter
Getting towards the end of 47 point releases. This one adds extra info to the server browser, and sets the bullet hitbox & wallclipping to be used in all rulesets. There are also a few bug fixes.
Another quick point release. This point release’s main features includes the infamous wallclipping (which is enabled in experimenal ruleset). We’re really wanting to hear feedback on this and whether people would like it to stay. We’ve also been working with the experimental plus guys and adding a bunch of vars to assist with their experimental play.