Another small fix. Bug fixes: Fixed issue in sound manager that would cause the game to progressively run slower over time HealthBar: fixed coloured bar incorrect offset
A small quick fix but still an important one. Bug fixes: Fixed disconnecting at the end of the mm game
Hi Everybody! Get your hot-fixes!
By Pill_ So with launch and matchmaking and the slight resurgence in playerbase, I decided this would be a good moment to try to get another draft going! The aim of this cup is to give old players a reminder of why they used to !add up for days and to give new players a
Benny has kindly written up a case study in regards to Reflex Arena, about how we were unsuccessful in our Kickstarter campaign and everything related to starting one. You can read the article on Gamasutra. “Failing Kickstarter wasn’t the end for us, but we planned for a way ahead no matter what.”
Ben ‘Electro’ did an AMA and giveaway on Reddit. He answered all the questions sent his way and did a fantastic job. We hope he fulfilled your curiosity and gave you back story of how the team came to make Reflex Arena. If you missed it, you can check it out here.
The new launch excitement has come and is still going! On launch day, as ready as ever, the team were on standby to help, direct and debug any problems that would have come up. Shooter did a great job with all the hot fixes that need to be done on that day.
Now that we have launch Reflex Arena out of Early Access, we guess you would want to see what has come out with the launch. New cosmetics, Bots, new Aerowalk and more! Check it out below. Please see announcement post here: http://forums.reflexarena.com/index.php?/topic/4266-reflex-arena-launch/
We’re very excited to announce that we will be officially launching out of Early Access! The whole team at Turbo Pixel Studios wants to thank you all for supporting us through the journey of Early Access.