Today we’re releasing a small point release to help tie off build 0.46. Check out the changes below!
Some improvements and fixes to make build release 0.46 better! We have returned the Stake Launcher in the ruleset ‘Experimental_stake’! Please test this ruleset and let us know how you feel about the changes. The ruleset will replace Bolt Rifle spawns with Stake Launcher spawns, so existing maps will not have to be modified in order
Just a quick patch today to fix some critical issues, and address some initial feedback. Turrets will now damage you in training and race mode, so try them again and see how you go!
Today we’re releasing version 46. This version adds the training game mode. Training allows you to practice your movement, aiming & dodging and compete against your friends. We’ve added turrets which shoot at you (which can be disabled by shooting them). We’ve got targets which can move around the world and explode in to
We’re running a 2v2 TDM mapping competition! We’re looking for the best 2v2 map which will then receive a full art pass and become the next official Reflex map. Prizes: 1st prize: AU$500 + your map will receive a visual pass from developers (new meshes, effects etc. will be made) and be made an official map. You will be
Just a quick build to address some critical issues and improvements. Egyptian theme now has a spear mesh!
A minor update for some fixes and additions. Bug fixes: Fixed potential spinlock bug on load Supporter morning star now attaches properly Fixed Sentinel ragdoll skinning bug Removed eye effect from player (was attached incorrectly + not compatible with new robots) Fixed silhouette colours of teammates when playing team modes on zeta Fixed UI issue
0.45.0 is our character & animation update. We’ve decided to split training into another release. This allows us to deliver the character & animation build earlier. Training will become 46, I’ll update the road map thread shortly. Character Customisation: We’ve added character customisation where you can mix & match different robot parts. There are now
updated: 26 July 2016: We split 45 into two builds, releasing 45 with cosmetics + animations. Training will become 46, and the other builds will be rippled down one version. People are asking for our up-coming roadmap so we’ve put an updated one together. Please keep in mind this isn’t concrete and we often reorder features as needed.